This course provides an introduction to flight operations in impulse navigation mode, including underlying theory, basic maneuvering and console operation.
Here's an interesting article: a guide to executing held bearing meaneuvers, such as the radial traversal (partial planetary "orbit") seen in the recently post evolution video.
The main navigation mode for moving around star systems is impulse, which involves speeds of up to one-fifth the speed of light (about 60,000KM per second).
Submitted by Chief_Sonya on February 12, 2020 - 10:38
Impulse deceleration charts have been posted here. These provide a useful guide for when you have to stop at a particular spot.
You should always bear in mind that there's no such thing as pinpoint accuracy with impulse nav, so these charts aren't accurate to the GU. For starters, your actual deceleration distance will depend on when in the maneuvering cycle you push the engage button. But they should be good for +/-50GU.
Simulations have provided estimates of the distance to decelerate to all stop from various speeds and at various thrust levels. The results provide a guide for quartermasters.
At impulse speeds Endeavour brakes by redirecting drive plasma forward to counteract the vessel’s momentum. The redirection reduces the efficiency of engine output in terms of applied thrust, meaning it takes longer to slow down than to speed up – about 25% longer.