Another really useful update has been made to the impulse maneuver panel, allowing selection of the number of maneuvering cycles that a held bearing lasts for. Once that number of cycles is done, the hold is automatically released.
There have been a few exciting additions to consoles in the last couple of weeks, including updates resulting from crew feedback during tactical simulations and the first science console panel.
Submitted by Chief_Sonya on March 31, 2021 - 17:19
Anyone who's tried to navigate a course with more than a few coursepoints will probably remember having to juggle a tablet with the course points on it. Not anymore! A new panel has been added to the helm to make impulse navigation much easier.
I've seen some coverage of the Space-X launch focusing on the console interface inside the Crew Dragon, which primarily consists of three touchscreen panels.
It occurred to me that I'd seen that kind of configuration somewhere before...
The ISDC workshops have been busy the last few months building a simulation space for training on ship systems. This modular new space (more details coming) will contain multiple consoles for ship systems and the first to be profiled is the helm.
Meet the flight operations console - more commonly referred to as “the helm”. It’s a multipurpose workstation that will allow a Quartermaster to fly the ship across three navigation modes. The current focus is on the most commonly used mode – impulse navigation.
This is a single panel console which controls the vessel’s main impulse engines and monitors the vessel’s position, speed and heading for sublight maneuvering purposes and FTL drive.